That’s not necessarily always a good idea in some respects, but it was necessary for making a game like Xrd in the outset. When Ishiwatari made GG2 Overture, he learned the vast majority of fans who play Guilty Gear recognize it as a fighting game series, not necessarily a nebulous mixed game genre.Īs a result, Ishiwatari had to conform his plans to what the fans expectations were. It takes about 4-7 months to make a single character based on Xrd Sign’s standards and scheduling, but even factoring how long it’s taken them to work on Guilty Gear Strive, they still have a lot of revisions to make based on fan response, which has even less to do with Ishiwatari’s initial outline for the story than previous titles. It would have taken too long to make him and fit him in the story (same goes for Kliff Undersn, a deceased character, and other long-time missing characters). Regardless of whether or not Dizzy or Raven were popular, mechanically, they met the above three requirements.Įven in Order-Sol’s case, even if he met requirement 3 and was popular, he didn’t meet Ishiwatari’s other two requirements for Xrd’s development. Character Popularity (not necessarily based on the poll, but based on fan responses and other factors interacting with fans helped impact). how difficult they’d be to fit in the game’s mechanics), not to mention how long doing such would take.ģ. When Guilty Gear Xrd Sign and Revelator were being developed, Ishiwatari stated that he would be adding characters based on several other factors.Ģ. Character Recognition (how many people even knew these characters and would vote for them?)
The Character Poll determined a few factors:Ģ. If Order-Sol, Kliff or Justice won the Poll, how would they have been in the playable roster while still being tied to the Xrd story?
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